Powerful Awakening is a Quest in Divinity: Original Sin II.
Important NPCs
- Malady
- Meistr Siva
- The Source Masters
Powerful AwakeningObjectives
- Talk to Siva outside Driftwood
- Find Siva at her home in Driftwood
- Talk to Siva, press button behind painting near bathroom
- Perform the ritual (only needs to be done once if you get 3 source points first)
- Go to the Hall of Echoes
- Have a source masterincrease your source level
Powerful Awakening Walkthrough
After you have been teleported back to Lady Vengeance, Malady asks you to find Siva, the Meistr of Seekers.
Siva is hanging on the gallows at the outskirts of Driftwood, guarded by some magisters. You can persuade them to allow you free her, otherwise you'll have to force your way. Once freed, Siva asks you to visit her home in Driftwood.
Talk to Siva at her home, remove the painting near the bathtub and then press the button behind. (Siva will tell you the code to her Vault is 15R 34L 23R 35R 9R 16L 33L 45R 51L 1L) You will receiveher teachings in her vault.
Siva will tell you what you need for the ritual, you can get in ingredients in a closet near the source fountain. Make sure you have the source point, then use the blade (right click the blade) to cut yourself, combine the ingredients, and burn them. (please keep the quest items)
The ritual will teleport you to the Hall of Echoes, where you will speak to your god, and learn a new skill - Spirit Vision.Siva then encourages you to seek other source masters for gaining further knowledge.
TellMagister Bellworththat youneed to get information about the powerful sourcerers in the area. This nets you 3000XP. She will reveal information on powerful sourcerers can befound at the bottom level of the barracks (prison). There you have to either persuade the prison keeper to leave his post and relocate elsewhere, or kill him and 2 silent watchers, or sneak past them to the bulletin board and check the information on it.
There are 7 source masters who can teach you. The order in which you approach them does not matter, however some of them would ask you to complete some quests prior to helping you, which might require a higher player level. The first two teachers will increase your number of source pointslots to 2 and 3 respectively, the rest will grant you a random source skill book (except Jahan who grants you a unique skill book). You can either accept or decline the training offered by any of those masters. See: Source Masters.
The dwarven sourcerer named Morduscan train you. In the questShadow over Driftwoodyou learn that Mordus is hidden in Wrecker's Cave, if you promise to spare his life, he will teach you to master source by eating a voidwokenheart. You can keep your word or kill him afterwards if you wish.
If you help Higba in The Missing Magistersquest, he will tell you the location of source master Hannag. She can be found in a ruin at Cloisterwood.If you help her deal with the magisters, she will offer to teach you source in exchange for saving her apprentice in On the Ropesquest.
If you kill Roost (SebilleorIfan ben-Mezdpersonal quest) at the sawmill and rescueSaheila, she will teach you the source.
If you talk to Nicholas in Driftwood, you will learn that a holy man passed through this area recently and he may help you master the source. (currently bugged, DO NOT INTERACTWITH NICHOLAS) (Fixed)
Ryker, the lone wolf assassin at Stonegarden Mansion can also increase your source power. You need to help him in a questinA Generous Offer. (Explore the Blackpits mine and retrieve atablet from Ancient Temple.)
Another way to increase your source level is to help Almira. You can find her in the top right corner of the map, above the Paradise Downs Waypoint (note: several 'jumps' are required to reach her house). She will require you to kill the Harbinger of Doom (he can be found just west of her location), or simply escort her and ex-magister Mihaly from Paradise Downs. See: Unlikely Lovers quest.
The demon on the Bloodmoon Island, the Advocate, can also teach you source if you promise him to kill Black Ring members near the elven ancestor tree (note: you just have to promise, no need to kill anyone before getting the source point, it has to be done afterwards).
If you kill the Advocate, you can let the demon hunter Jahan teach you the source. See:A Hunter of Wicked Thingsquest.
After you have gain every extra source point slot, you are required to complete the same ritual again. You will need more Blackrootwhich can be foundin Cloisterwood (you can skip this if you get 3 source points before doing the ritual):
Blackroot location
After gaining the secondsource point slot and completing the ritual you will teleport to the Hall of Echoes and learn the skill Source Vampirism.
After gaining the third source point slot and completing the ritual you will teleport to the Hall of Echoes to find there two Voidvoken. You have to fight them with your god (no XP granted), after that your god will reveal you the location of The Nameless Isle. When you come back to Siva's Vault, some Voidwoken will appear and murder Siva. Youwill need to defeat them.Then you should cast a spiritual vision to speak with the ghost of Siva. She will urge you to hurry up to Malady on the Lady Vengeance. To find Malady, you may need to talk to the ship. When you talk to Malady on board of Lady Vengeance, she demands everyone to be on board to continue sailing further. You need to find Tarquin and return him back to the ship.
Tips & Tricks
- Fulfilling each master's questafteryou have obtained the maximum three Source points will give you a skill book as a reward. Of special mention is Jahan's skill book, "Summon Inner Demon", as this is the only known method of obtaining it.
- Hannag's teachingwill come at the cost of Pet Pal. If you do not unspec this talent beforehand, it will be removed (effectively reduces your talent by 1).
- You can also learn Source Vampirism in the next Act if you reject or kill all the source masters.
- If you reject or kill all the source masters without increasing your source level, you will be stuck at 1 source point for the rest of the game. This is necessary to get the "Isle of Last Resort" achievement. This will also have negative consequences for Malady later in the game.
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |
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